Though it did feature extensive vehicle combat alongside its infantry gameplay, even Battlezone II and Codename Eagle each preceded Renegade by multiple years and did its combined arms better, and with Battlefield 1942 only a few months from release, there was no shortage of games for Renegade to be unfavorably compared against.īut just like the trailer emphasizes, it wasn’t about being a great FPS, it was about being a soldier in Command and Conquer. As Westwood’s first foray into an FPS, Renegade’s gameplay wasn’t great, particularly when you remember players had spent years with Half-Life, Quake, Counter-Strike and Unreal Tournament by the time it released. ![]() If you do watch it, you’ll probably notice how hilariously dated Renegade looks. The attack dog doesn’t have a sonic stun-bark because it needs it for its early anti-infantry defense role it has one because RA3’s unit design is “the more abilities we can chuck on these units, the better.” Unfortunately, quantity does not equal quality, and the result is three armies of units all crippled with bloat, an excessive number of buttons to press that are unnecessary at best, overwhelming at worst. Where RA2’s units had their quirks built into their standard functions like moving or attacking, RA3 simply takes a bucket full of different powers you could find in any MOBA and throws them at you. Even the damn attack dog has a “Sonic Bark.” It’s a hamfisted attempt to build upon RA2’s interesting and unique units. RA2’s gameplay features were taken to their extreme, most notably the way that every damn unit in RA3 has an activated ability. The result is three armies of units all crippled with bloat. And the problem with that is it highlights just how much better Westwood was at designing an RTS. Hopefully, we will see the subsequent games remastered in the same way.Bringing back iconic units in itself isn’t the issue-it’s that trying to imitate RA2 is all the game knows how to do. As with the original Command & Conquer, Red Alert (and all its expansions) have been revamped with the Command & Conquer Remastered Collection. In fact, it built on a tried and tested foundation and took it to new levels, offering a wide variety of new and powerful units, which forced the player into adaptive tactics.Īlmost the reverse of the Nod/GDI dynamic, here the Allies were the ones who relied on speed and surprise, with the Soviets representing brute strength and power. This did not detract at all from the game. The interface was given a bit more spit and polish than the original but remained largely the same, maintaining the focus on the real time action. And all this is not even counting the multitude of expansion packs available.Ī year after the tremendous success of Command & Conquer, Westwood Studios re-imagined the project and transported it back to the Cold War era, imagining an all-out war between the Soviet Union and the United States. But among these crazy and creative units lies a brilliant and well-balanced system of combat, which offers multiple routes to success. ![]() The type of units available often borders on obscene from giant sea squids to trained dolphins, long-range missiles, and extremely powerful (albeit slow) Soviet dirigibles. The game feels similar to its predecessor in terms of mechanics, but the wide variety of units, as well as a focus on combat in more urbanized areas, makes the game very different in terms of strategy, particularly thanks to a much welcome progression in naval combat, which was absent from its predecessor. ![]() Catching up with where Command and Conquer: Red Alert finished, C&C2 sees General Romanov rebuild the Soviet forces and unleash hell on the Allies, who are lulled into a false sense of security following Stalin’s defeat in the first game. While not a giant leap ahead in the RTS genre, Command and Conquer: Red Alert 2 cranked up the fun to 100. Aside from the third faction, which doesn’t quite carry the character of the well-established Nod and GDI factions, the game stays true to the things we loved about the previous incarnations, including the slightly cheesy live action cut scenes (starring proper movie actors such as Michael Ironside) but updated with crisp and beautifully upgraded graphics. The much-awaited sequel to Command & Conquer: Tiberian Sun, released in 1999, C&C3 sticks closely to the fundamentals of the Command & Conquer series with little in the way of new game mechanics.ĮA has upped the pace of the game a little, with the most significant change from the previous games being the introduction of a new faction, an alien race called the Scrin. Command & Conquer 3: Tiberium Wars takes places in the year 2047, during the Third Tiberium War, following almost two decades of peace between The Brotherhood of Nod and the Global Defense Initiative (GDI) forces.
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